Playable Audiences Decoded from N00B to Beast Mode
Gaming is now bigger than music and movies combined, with 3B+ players worldwide and half the U.S. by 2025. For advertisers, the barrier to entry is gone — buying in gaming is as straightforward as other channels, but with access to the most active and influential audiences. This keynote will decode who playable audiences are, why they matter, and how the rest of the day will show just how easy it is to plan, buy, and measure in gaming.
You May Also Like
What the World Cup Reveals About Effective Sales Promotions
Any global event, whether sport or entertainment, creates the same temptation for brands to prioritise presence over purpose. But the biggest lesson from this World Cup is not that brands need to shout louder, it is that promotional activity performs best when it reflects how people actually experience the tournament.
First Came the Beards, Then Came the Coffee Shops
The brands that succeed over the next decade will be the ones that rediscover the simple truth of why they exist, and stretch towards the dream of how they can add more to the world, then express that clearly and consistently in everything they do.
Predictive ROI Is Becoming Marketing’s Most Valuable Currency
When agencies are able to demonstrate likely outcomes before campaigns launch, conversations become less speculative and more evidence-based.